Age of Conspiracy
The new age is scheduled to start on Monday at 6pm GMT.
— RACES —
@Avian
Attack time: -25%(was -20%)
No Stables
Immunity to Ambush
Specific Spellbook: Clearsight, Townwatch
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 8/3 $700(was $800) 6.5nw
@Elf
Mana Recovery per tick: +2 (was +1)
Spell success: +40%
Sabotage gains: -15%
No Dungeons
Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 7/4 $700 6.0nw
@DarkElf
Spells don’t consume runes
Sabotage gains: +15%
Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold, Mage’s Fury(NEW, normal relations)
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 6/4 $650 5.0nw
@Dwarf
Free Building Construction
Building Efficiency : +25% (was +20%)
No Accelerated Construction
Immunity to Fog
Specific Spellbook: Fog, Animate Dead
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 7/4 $800 6.0nw
@Gnome
Espionage success:: +40%
Offensive Specialist Strength : +1
Spell success: +15%
100% Accurate Espionage Intel
Cost of Thieves: -50%
No Hospitals
Specific Spellbook: Town Watch, Vermin, Chastity
Inf: 1/1
Def: 0/5
Off: 6/0
Eli: 5/5 $300 4.0nw
@Halfling
Sabotage success:: +40%
Sabotage gains: +40%
Stealth recovery per tick: +1
Immune to Clear Sight
Specific Spellbook: Quick Feet, War Spoils
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 6/5 $550 5.0nw
@Human
Income: +20%(was +25%)
Spell success: -20%(was -25%)
Defensive Specialist Strength : +1
Offensive Specialist Strength : -1
Specific Spellbook: Greater Protection, Aggression
Inf: 1/1
Def: 0/6
Off: 4/0
Eli: 8/3 $800 6.5nw
@Orc
Gains on Attacks: +40%(was +50%)
Train Elites with Specialist credits
Defensive Specialist Strength: -1
Spreads and is immune to the Plague
Honor: -50% effects
Specific Spellbook: Fanaticism, Aggression, Bloodlust(NEW, normal relations)
Inf: 1/1
Def: 0/4
Off: 5/0
Eli: 9/2 $900(was $850) 6.75nw
— PERSONALITIES —
@Merchant
Income: +30%
Immunity to all Income Penalties (Riots, Plagues, etc.)
Money Losses on Plunder Attacks: -25%
@Shepherd
Land generates 4 bushels of food per acre daily
Immunity to Drought & Storms
Immune to Plague
Explore time: -30%
Explore costs: (men & gold): -30%
Population Limit: +10%
Birth Rates: +15%
@Sage
Learn time: -25%
Losses on learn attacks: -50%
Science Effectiveness: +30%(was +25%)
Every 5 Acres of land produces 1 Science Book per Hour
Book costs: -25%
@Rogue
Stealth recovery per tick: +1
Access to all thievery operations, including three unique to Rogues
@Mystic
Spell potency (efficacy & duration): +30%
Access to Meteor Shower spell
All Guilds are twice as effective
@Tactician
Access to enhanced Conquest Attack at all times
Gain 30%(was 50%) more Specialist and Building Credits
Military training time: -30%
Military Wages: -50%
Draft Cost: -30%
@Warrior
Opponent Casualties (when attacking or defending): +15%
Own Casualties (when attacking or defending): -15%
Land Losses when Ambushed: -50%
Attack time: -15%
@Artisan
Building construction time: -30%
All Capacity and Flat Rate Buildings are 40%(was 25%) more Effective
50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks
— NEW SPELLS —
Bloodlust. Type: Self spell. Cost: 2000 runes. Difficulty: Similar to Nightmares
Effect: A province under Bloodlust will inflict 15% more kills and suffer 5% more kills on their next attack.
Mage’s Fury. Type: Duration self-spell. Cost: 1400 runes. Difficulty: Similar to Fanaticism. Duration: Max 12 days.
Effect: This spell increases the province’s WPA by 10% for offensive purposes while decreasing it by 10% for defensive purposes. No effect on self-spells.
— STANCES —
“Peaceful” stance has been removed. Its effects have been moved into “Fortified”. Fortified effects have been modified to the following values:
@Fortified
-15% Offensive points
+15%(was +10%) Defensive points
-25%(was -20%) Construction time
+15% Attack time
-15% Thievery & Magic Effectiveness on enemies (merged from Peaceful)
+100%(was +30%) Births (merged from Peaceful)
+20%(was +5%) Building efficiency (merged from Peaceful)
-50%(was -15%) Attack gains (merged from Peaceful)
+100%(was +30%) Explore costs (NEW)
No Paradise spell available while Fortified.
— DRAGONS —
@Ruby
-8% from Military Efficiency
@Gold
-20%(was -15%) from Building Efficiency
@Sapphire
-30%(was -20%) Thievery & Magic Effectiveness
@Emerald
+15%(was +10%) Combat Losses -15%(was -10%) Gains
All dragons result in 10% lower income and the loss of 20% of new draftees.
— New Featres —
We’ve added in-game Kingdom chat. Accessible via the link in the navigation tab (pressing Ctrl+~ / Alt+~ or something like that may work too), this chat is visible to provinces in your Kingdom only.
This is an experimental feature: we’ll give it a week or two and then decide if it should be left in.
— Bug Fixes —
Mail inbox should now display unread/read/replied status correctly.
Province mail inbox should now display unread/read/replied status correctly.
Added functionality to delete multiple province mails at once.
Fixed display of province mails. Write your messages as you would emails (with blank lines between paragraphs), and it should show up correctly. Use *bold* and _italic_ for text emphasis. HTML tags are no longer allowed.
